March 2016 A finite exact algorithm to solve a dice game
Fabián Crocce, Ernesto Mordecki
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J. Appl. Probab. 53(1): 91-105 (March 2016).

Abstract

We provide an algorithm to find the value and an optimal strategy of the Ten Thousand dice game solitaire variant in the framework of Markov control processes. Once an optimal critical threshold is found, the set of nonstopping states of the game becomes finite and the solution is found by a backwards algorithm that gives the values for each one of these states of the game. The algorithm is finite and exact. The strategy to find the critical threshold comes from the continuous pasting condition used in optimal stopping problems for continuous-time processes with jumps.

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Fabián Crocce. Ernesto Mordecki. "A finite exact algorithm to solve a dice game." J. Appl. Probab. 53 (1) 91 - 105, March 2016.

Information

Published: March 2016
First available in Project Euclid: 8 March 2016

zbMATH: 1346.90800
MathSciNet: MR3471949

Subjects:
Primary: 90C40
Secondary: 60G40

Keywords: dice game , finite exact algorithm , Markov control process , optimal control

Rights: Copyright © 2016 Applied Probability Trust

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Vol.53 • No. 1 • March 2016
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